Arts Education: Be an Informed Consumer
This sort of article highlights the need for students to thoroughly investigate any prospective university courses. Naturally, fee-hungry institutions are going to sing the praises of their successes. You can get a bit of an idea from the prospectus in terms of identifying what they do formally teach, but how do you know if those are the skills you'll need?
The trick here is to work backwards. Look at your long-term goals, and be realistic. You aren't likely to walk straight into a plum job with Dreamworks (or - insert name of dream job in your field) but you can try to get the right skills and experience. Running a few Google searches with terms like "animator c.v. resume disney" I found the online CVs of all sorts of artists and could see the sort of career path that took them to the top jobs. Keeping an eye on industry and trade association websites keeps you abreast of the latest changes in technology and associated skillsets. Talk to people in the industry and plot a realistic path. Don't just wander into a course that will take you 'somewhere'.
Where art is concerned, the basics are relatively universal - figure drawing, and drawing from life, are critical skills in nearly every profession. Take a look at any animation storyboard or game art concept sketch: these folks can really draw. So you'll want your course to include figure drawing.
Technology is critical in most commercial studios of any sort - whether you're into industrial design, advertising or comic books, you'll need to be able to navigate the latest software. So checking out the computer labs is essential. Pay attention to the age of the hardware and find out how much access you have to computing facilities. Know what the industry standard is for your profession: the school should be running a recent edition of that software - be it Autodesk, Maya, Shake, Photoshop, Quark, and so on.
Remember too that education can also run a long way behind industry. Critical skill shortages have been a bit of a 'wake up' call in this regard. But the reality is that cutting edge software this week might be redundant, or at least completely reconfigured, by the time you've graduated. So it's important to understand the process, not just be blindly punching buttons.
The key lesson I'm taking away from the fashion design student's experience is that education is a product. Sometimes it's a good product, and sometimes it's a shoddy one. When you're buying an education - and you're going to pay a lot for it - you'd better make sure it's a good one. Don't just assume that "they" know what's good for you. They might, but they might not have the resources to provide it. When you hit tertiary and trade education, you have a great deal more choice than you did at school - but it's up to you to make an informed choice.


Comments
This is so important. Too many colleges and institutions try to do it all, and make a mess of it.
I remember when I was in vocational school, and being sneared at by the colleges, but we each had a brand new computer and the latest release software, where the college students had to share labs and limited time on. By the 2nd year, a lot of those students were signing up for the odd semester simply to have computer time and someone who understood the programming/customization of design software. Hands on time is very important, but also having someone there who can walk you through and handle problems, or better, teach you to handle them makes all the difference.
I could not have said it better. As an instructor at the Walt Disney Company I can attest to not having the appropriate still set that was needed once I had graduated from college. I had to do double time to get a hold on basic stills such as perspective, figure drawing, and certainly using them to tell a convincing story. I recently did an interview for an upcoming book release where I stated many of the same things you just mentioned. The genesis for my book was precisely what was not being taught, or rather what I was not taught. I had to search for it for many years as it was guarded by many of the top brass. For this reason I decided that when I got to a point of competence, I would share the lessons that were not taught to me at my university.
Great article and very important to hear. I wish I had read this before I entered into my schooling. I would not change anything due to the people and friends I have met, but it would have been nice to cut down on the learning curve that I was up against when starting from scratch after 4 years in college.
Best to you,
MAC
Starr, you’re right on there – here in Australia, it seemed like EVERYTHING was being turned into a three-year degree course for a while there. I’ve never really understood the way university is treated as the be-all and end-all, when plenty of university graduates are out of work and sheet metal workers can name their price (we currently have a shortage in many industrial skills).
Thanks for your comment, Mac. I come from a Fine Art angle so it’s good to hear from someone with industry experience that I’m reading things right.
I think it does such a disservice to students – all those years of study and having to start over.
Ooh, loads of good stuff and links on your blog … your book sounds interesting!